Wednesday 19 October 2011

Morph Targets

The model is complete, but to give it even more life, some facial expressions are necessary!

Firstly, the Hair and Fur modifiers are removed. These modifiers can be added again after the process. Next, right-clicking on the model and going to convert to > editable poly will prepare it for morphing. Now clone the object a few times. The more you have, the more possibilities for expressions there are. Choosing one facial movement at a time, alter one model. For example, one clone can have its mouth wide open, another can have the corners of the mouth turned up and another can have a raised eyebrow.

Be sure to leave the original model alone. This model now has the 'morpher' modifier added to it's stack. In the parameters, selecting 'pick objects from scene' will allow the clones to be chosen. Assign one clone to each slot and it will then turn active. The clones can now be hidden, and using the sliders in the morpher modifier, the facial expressions will 'tween'. Playing around with the sliders creates some amusing expressions...

Surprise

Happy (ish?)

Quizzical?

Disgust

"Oh really?"
And there it is, a complete model that can also be animated. To go even further, teeth could be added and of course the whole body could be modelled but, for now, this is where this project ends.

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