Wednesday 19 October 2011

Continuing with the Texturing

Carrying on from the previous post, more sections are copy & pasted from the original photos to my texture map.


Eventually, I reached a stage where all of the components were in place and were ready to be blended in with each other to form one solid texture. There were still blank spaces between components that needed filling and this was done with the clone stamp tool.


As each component is still a separate layer, they can individually be colour-adjusted to match components next to them better. This is done with hue / saturation / lightness alterations using the sliders. Once they are more or less a similar colour, the layers can be merged ready for the patch tool. The patch tool is used by creating a ring around a transition line and it then blends them together to make the joint a lot less obvious. After using a combination of colour adjustments, clone stamping and patching, my model is coming along nicely.





Just to make it that little bit creepier, the eye holes are filled in with a deep red so the inner eyelid has a red tint to it.


This is the colour map complete. All that remains is the bump and specular maps, both created from this map. More on that in the next post...

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