With the images from the previous post ready, they can be put into 3DS Max. Firstly, make a plane in the front view to the rough proportions of the face-on photo. Press M to open the material editor and assign the Photoshop image to the plane as a bitmap. Now apply the UVW Map modifier. Select 'Fit Bitmap' from the parameters and select the same Photoshop image. The plane should now have the face-on and profile image assigned to it. Use the gizmo to 'scroll' the image so only the face-on image is visible.
Select the rotate tool, hold shift, and rotate the plane 90 degrees. This should create a second plane with the same image. Use the gizmo again to scroll the image so the profile view is showing.
Position the planes so your model can be made in the middle. In the image above, the face-on image needs to be pushed backwards out of the way. Right click each plane and select 'Object Properties'. Select 'Freeze' and unselect 'Show frozen objects in grey'. This will make the planes unclickable (therefore you can't accidentally move them). Modelling can now begin.
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