The eyes, nose and mouth are left unfinished as they require a little more detail and shaping. I will do these later. Now the basic shape has been made, adding a symmetry modifier will complete this stage. By using the 'make planar' option in the sub-object vertices parameters, the joining line of vertices will be welded to the new side, making it a tidy and complete mesh.
The image above highlights the issue I mentioned in a previous post. The front viewport shows how my face was facing slightly to the side in the photo, but the mesh is perfectly straight. It has given the effect of the mesh being wider than my face. This is not too problematic, but adjustments will need to be made to compensate.
The face mesh is then improved further by adding a Turbosmooth modifier to the stack.
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