Monday, 7 November 2011

Guildhall Modelling

In order for the walls and appliances etc to be put in the building, there must be floors. Using a plane and the snaps tool, the ground floor's ceiling was made.


The first floor's floor was made in the same way. I could have used one box instead of two planes, but it just ended up being done this way. For the attic floor / 1st floor ceiling, I did end up using a box, or rather a plane with a shell modifier applied.


The blueprints for the renovations note a guttering and drainpipe system. This was created by using a tube for the pipes, and a tube cut in half for the gutters. The cut tube was then re-closed using the 'cap holes' modifier.


Bollards for the front of the building are simple extruded cylinders.


A hanging sign, as per the blueprints, was also constructed using a box, inset and some extrusions.


This is how the outside currently looks, and will stay this way until the windows are fitted and some more materials are applied.


The inner walls are being built from boxes with the use of swiftloop, cuts and extrusions.


The 1st floor walls have not been completed yet, but using the floorplan for the attic, the walls there are complete.



Using Unwrap UVW, one of the floors has been mapped, with different textures applied to the guildhall, kitchen and bathrooms.


The same wood bitmap was applied to the attic floor.


It is coming together, and I have also added the reflective strip on the corner of the building and reshaped that same corner of the building as it has a slight slant and isnt squared off like the rest of the building's corners.

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